Reiki Jubo
Amarr Templars Amarr Empire
63
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Posted - 2013.02.17 18:01:00 -
[1] - Quote
KAGEHOSHI Horned Wolf wrote:ALWAYS ALWAYS ALWAYS ALWAYS use something yourself before accusing it of being OP. You need to not only see its strengths, but experience its weaknesses. Compare your success witth the MD with results from other light weapons (AR, shotgun, laser, sniper). Your unfounded misinformed opinions could lead to nerfs that ruin legitimate balanced weapons/playstyles, and make them not worth using anymore (and a waste to develop and add to the game to begin with).
A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range unlike the mass driver.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , less effective range, risk of self-harm, and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage, and the blast effect. Its a fair trade-off.
All moot bcuz of accuracy. the AR user needs 2 keep his shots on target to get all of that dmg. ur assuming every one of the bullets hits. FAIL. potential damage is dumb bcuz the game doesnt work like that.
to shoot more holes in your logic the MD user only has to hit within 4-6m of his target to do dmg. splash damage at range? only grenades do that and you cant spam those at one per second or target them either. 4-6m a huge area! so he doesnt even have to hit the target, he gets rewarded for being kind of close. again. crazy.
even worse the MD is the only weapon in the game that suppresses. not even the forge can do that.
in closing, since its direct damage is enormous, it doesnt get punished for missing and it suppresses it needs better balance. the self damage needs 2 be consistent when the shooter is inside the target range and the fire rate needs to come down to about 30 rpm. MD should be king of the 20-60m range. bad in CQC bcuz of slow fire rate and self dmg. |